Arena Commander information of Star Citizen are listed in this page.
Multiplayer dog fighting without a persistent universe or the Squadron 42 narrative... It's for everyone to get a feel of flying and to develop tactics (and for the developers to street test and balance with real players).
Originally known as the "Dogfighting Module", Arena Commander is a stage of Star Citizen development that was released to the community on June 4, 2014. It was previously expected to be released in the late May 2014. In this mode, players can fight against each other and AI in a deathmatch-style combat system.
On May 16, 2014, Chris Roberts announced that Arena Commander was expected to be released around May 29, 2014, based on a best possible projection. The initial release included the singleplayer Free Flight and Vanduul Swarm modes with other multiplayer modes to be gradually phased out to the community.
According to in-game lore, Arena Commander was developed by Original Systems. It can be accessed through Electronic Access on main menu.
Arena Commander Guide
Arena Commander has a variety of game modes for players to join and play; whether by themselves, with friends, or with other online players. The current set of game modes include:
- Dying Star (Pyro I)
- Broken Moon (Taranis II)
- New Horizon Speedway (Green, Ellis) (Racing only)
Single Player ("Drone Sim")
- Battle Royale
- Squadron Battle
- Capture the Core
- Vanduul Swarm co-op
- Murray Cup Racing
- Old Vanderal (difficulty: easy)
- Rikkord Memorial Raceway (difficulty: medium)
- Defford Link (difficulty: hard)